4/27/23

Leo Mancini's World of Fish

World of Fish was a goofy, relaxing VR experience I made in unreal engine to experiment with displaying 2d animation in a 3d space. The fish were hand-animated in Procreate with some additional effects added in after effects (mostly to the bioluminescent creatures.) The animation were brought in unreal as sprite sheets and displayed on 2d, camera-facing planes, which rotated to give the illusion of depth. The interactive features (opening sub door) were done built using Unreal’s visual scripting language, Blueprint.

Previous

Most Comics Suck Intro

Next

Wack Mirror Book Trailer