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  • You Know What Your Problem Is?
  • World of Fish
    9/26/23

    World of Fish

    World of Fish is a motion media VR project I created in winter 2023. It combines hand-drawn animation with 3d interactivity in Unreal Engine 5. The player starts in a submarine where they can use an interactive control console to open the hatch and explore the world outside - the world of fish!

  • The Frog House
    9/26/23

    The Frog House

    AN AR ADVENTURE FOR ALL AGES

    THE FROG HOUSE IS AN AR EXPERIENCE FOR CHILDREN TO EXPLORE. IT HAS MULTIPLE ANIMATED FROGS WITH DIFFERENT INTERACTIONS TO DISCOVER.

  • Shroom Slayer
    9/26/23

    Shroom Slayer

    Shroom Slayer is a Unity VR game that is playable on the Meta Quest 2. The game sees the player defending Earth from alien mushrooms by throwing axes. The game is directed by Leo Mancini and Art directed by Cecil Leuzinger with programming from Colin Horvath and art assets by Alex Arendas and Spencer Ritchey.

  • Monster Mash Miniature
    9/26/23

    Monster Mash Miniature

    Monster Mash 2049 was an XR project I directed based on an original concept by my classmate, Phoenix Hunt. We did two versions of the same shot: one on the XR stage with a live actor (me) and one with miniature models.

    Our team (Phoenix Hunt, Cecil Leuzinger, Leo Mancini) were new to both film production and the Unreal Engine virtual production pipeline so we had to learn a lot for this project.

    We only had a few hours to shoot on the XR stage so, in order to get an idea of how our Unreal background would look with real props, we built a miniature set and displayed our Unreal scene on a flatscreen TV behind it!

    There were also some technical skills we had to pick up. I had learn character rigging and animation in Maya to make our monster move. I also had to learn Nuke for additional compositing on the two shots you see here.

  • Monster Mash XR
    9/26/23

    Monster Mash XR

    Monster Mash 2049 was an XR project I directed based on an original concept by my classmate, Phoenix Hunt. We did two versions of the same shot: one on the XR stage with a live actor (me) and one with miniature models.

    Our team (Phoenix Hunt, Cecil Leuzinger, Leo Mancini) were new to both film production and the Unreal Engine virtual production pipeline so we had to learn a lot for this project.

    We only had a few hours to shoot on the XR stage so, in order to get an idea of how our Unreal background would look with real props, we built a miniature set and displayed our Unreal scene on a flatscreen TV behind it!

    There were also some technical skills we had to pick up. I had learn character rigging and animation in Maya to make our monster move. I also had to learn Nuke for additional compositing on the two shots you see here.